You could try the Zombie Spawns module from The Running Dead (ignore the others as they're replacers. Community content is available under CC-BY-SA unless otherwise noted. NPCs Travel adds NPCs that travel along routes around the Commonwealth In the Fallout 4 base game, there are 28 types of creatures. Vertical Spawns places new enemies at different levels, rooftops etc Apart from scripting tools (such as the FOSE for Fallout 3 / New Vegas) or lighting overhauls (like Boris Voronstovs ENBseries), almost all of the mod files will be installed into the Data folder of your games directory. War of the Commonwealth adds tons of new spawns, which patrol around their locality & again more battles will take place. Installing mods manually may seem like a daunting task, but in many cases its a much simpler job than one might think. Also vertibirds warring with raiders will become pretty commonplace. (As an aside, you may want to pair this up with a mod that strengthens the Diamond City guards as they'll often fight the nearby supermutants). That alone makes a huge difference to the livelihood of the place.īasically as you wander around you'll hear battles going on in the distance because mobs that normally wouldn't notice each other suddenly do, and start having fights. I'd recommend a mod that extends the detection range for enemies/NPCs, such as Search & Destroy or a module from Arbitration.
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