![]() ![]() "The root of the disconnect that we've focused on is iteration without player feedback", Boudreau explained. The game lost everything that made the first two games special, and instead focused on an "actions per minute" gameplay that replaced strategy with quick clicks. Our challenge was complicated because DOW players are different than DOW2 players who are different than DOW3 players - each has different priorities, wants and needs."īy wants and needs, Ben refers to the fact DoW3 went in the exact opposite of its core audience's interests, turning the game into a MOBA. "Sure, they're tough on us but they like what they like and that's okay. "We don't think anything was wrong with the players", said Boudreau. ![]()
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